After doing an initial calibrating test, test an easy song to play and check how far notes pass the target line visually and adjust video calibration accordingly. Using a wireless instrumental controller may have input latency which may make audio/video calibration's automatic testing inaccurate. If anyone understands how this works and can thoroughly explain it, please edit this section with a better guide. I calibrated my instrument correctly, yet I'm still missing notes Editor's note: This section could use a better guide. In Audio Calibration testing, the player need to listen and strum to the sound and beat of a metronome as perfectly as possible to get best results on the audio delay (in milliseconds) they need for their game. Therefore, Audio Calibration was added in Guitar Hero III: Legends of Rock in addition to Video Calibration. However, since Video Calibration was the only calibration setting in Guitar Hero II and Guitar Hero Encore: Rocks the 80s, the lack of an Audio Calibration still made these two games difficult to play on many HDTVs that had an audio output latency. This can automatically be adjusted by strumming notes on beat without audio, but the player can also manually adjust this setting. This feature adjusted the gameplay's visual latency in milliseconds. Video Calibration was the first calibration feature introduced in Guitar Hero II found in the Video settings. 3 I calibrated my instrument correctly, yet I'm still missing notes.These features were not included in the first Guitar Hero, which made the first game nearly unplayable on many HDTV televisions. Additionally, a wireless controller's latency may be involved. Some high-definition televisions (HDTVs), compared to playing on a cathode-ray tube (CRT) television, may have audio/video delay that makes playing Guitar Hero video games difficult to play due to latency, thus these calibration features would be included all newer titles to allow players to adjust their lag to the latency of their monitor's visual and audio output. Video Calibration and Audio Calibration are two features presented in the Guitar Hero series' game settings used to delay and adjust the latency of Guitar Hero game's video and audio with the user's monitor or television. If anyone understands how these calibrations thoroughly work and can thoroughly explain it, please edit this article with a better guide. Editor's note: This article could use a better guide.
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